Playful Computing Conference Digital Brochure
Friday 26th June, University of Westminster - Harrow Campus
Please note: if you have parked your car, please register your numberplate with University Reception
Agenda, session and speaker information
9.00 - Teacher meet & greet in Exhibitor Area
10.00 - Auditorium - Welcoming address & opening Keynote
10.45 - Session 1 (choice of four sessions)
Digital
Creativity

Auditorium
| In an era defined by rapid technological change, educators face a deceptively simple but profoundly urgent question: what are we actually teaching when we teach with digital tools? This keynote argues that the thinking behind the tools matters more than the tools themselves, and that the most enduring gift an educator can give a student is not fluency in any particular platform, but the creative confidence and critical capacity to work purposefully across whatever tools the future demands. I argue for a fundamental reorientation of how digital creativity is understood and taught. Rather than positioning the classroom as a space for tool acquisition, I propose a vision of it as a creative studio. A dynamic, expansive environment that may be physical, digital, or hybrid, and that foregrounds creative process over technological output. |
Dr Doug Specht is a Chartered Geographer, a Reader in Cultural Geography and Communication, and Head of the School of Media and Communication at the University of Westminster. His research explores themes related to environmental justice, human rights, and access to education, with a focus on the production and codification of knowledge though cartographic artefacts and in educational settings. In recognition of his work, he has been appointed as a Chartered Geographer and Chartered Teacher.
Careers
Pathways

Room: LT2
Cost-Free Computing

Room: LT1
Responsible Computing

Room: EMS
| Already dabbled with LLMs and ready to go deeper? This session explores how to shift from cautious experimenter to confident collaborator - using LLMs as a critical thinking partner, creativity booster, and workflow enhancer (not just a terrible PA or untrustworthy copywriter). If you ever feel like using LLMs in your daily tasks is 'cheating' or 'outsourcing effort', this workshop will change your mind. |
11.30 - Break and transition
11.45 - Session 2 (choice of four sessions)
Digital
Creativity

Room: PC Room
Careers
Pathways

Auditorium
| James Butcher has been working for Epic games for seven years his current role is Education Development Manager focusing on post secondary Education. He has a history of working in education and training, having previously helped establish the licensee training department at Epic and as a Senior Lecturer in Higher education. He has also worked as a unreal generalist and artist within the video game industry. James has been working with Unreal Engine for over 15 years both as a hobbyist and professionally. |
Cost-Free Computing

Room: EMS
Calling all Secondary and A-Level CS teachers! Join us to find out more about how Ada Computer Science can support your classes. We’re showcasing our brand-new Web and SQL integrated projects—perfect for NEA support or extended classroom tasks. Plus, see our class management tools in action: learn how to set up classes, set quizzes and practice questions and then review the progress your students are making. |
Laura Holborow is a Senior Learning Manager at the Raspberry Pi Foundation with over 15 years of experience in computing education. She leads teams that design and deliver innovative curriculum resources to empower teachers and inspire learners. Passionate about equity in tech, Laura is dedicated to encouraging and supporting underrepresented groups to explore computing and pursue creative, digital projects.
Alex Parry is Learning Manager at the Raspberry Pi Foundation, where he has worked for over six years. He holds an MA in Computing in Education and works on Ada Computer Science, the UK Bebras Challenge, and STEM SMART in partnership with the University of Cambridge.
Responsible Computing

Room: LT1
12.30 - Lunch, Exhibitor Space & Networking
13.30 - Session 3 (choice of four sessions)
Digital
Creativity

Auditorium
Careers
Pathways

Room: LT1
Cost-Free Computing

Room: EMS
|
Responsible Computing

Room: LT2
14.15 - Break & Transition
14.30 - Session 4 (choice of three sessions)
Digital
Creativity

Room: EMS
Careers
Pathways

Room: LT1
Responsible Computing

Room: LT2
15.15 - Break & Transition
15.30 - Session 5 (choice of four sessions)
Digital
Creativity

Room: EMS
With over 15 years of teaching experience, including as head of department, across all educational phases, from Key Stage 1 to Key Stage 5, and a Masters in Teaching and Learning, Estelle excels in making complex Computer Science concepts accessible and engaging.
Career
Pathways

Auditorium
Cost-Free Computing

Room: ??
Responsible Computing

Room: LT1
A first look at Into Film’s GAMERS framework, a brand-new game literacy and design tool that helps learners analyse, discuss and create games using a shared 6-pillared structure.
Nichola Clarke is a Learning Lead at Into Film, where she drives screen education initiatives, working with educators and partners to deliver impactful learning programmes that engage young people with film, games, and creative media.
Sean Kelly is a Programme Lead at Into Film, where he supports the delivery and development of film and screen education programmes, working across regional initiatives to engage educators and young people.

