The future is digital, yet millions of children are being left behind.
- Only 21% of pupils who took Computer Science at GCSE in 2023 were girls
- In 2025 93% of girls did not take Computer Science at GCSE
- 3.7 million families with children fall below the Minimum Digital Living Standard
- Poverty is a key predictor for both digital access and skills
We believe every child deserves a digital future.
No matter their circumstances, background or socio-economic status.
For less than £10 per pupil, we give this future to them.
Since becoming Digital Schoolhouse's lead partner, Nintendo has reached over 263,000 pupils, 5600 schools and 14,900 teachers.
Electronic Arts' support of the Festival of Play has brought free, fun computing to over 85 schools across the United Kingdom.
By partnering with us, BBC Children In Need reached over 14,000 pupils.
What our partners say about us:

"Ukie is proud to be powering the Digital Schoolhouse programme across the country and beyond. The unique play-based learning model inspires children from all backgrounds, at a young age, into creative computing as well as giving confidence and resources to their teachers. The national programme will future proof and equip the next generation with the fundamental skills necessary to drive the 21st century creative, digital economy."

"Digital Schoolhouse takes an approach that creates a clear through-line from education to industry, invaluable to attracting and encouraging those who are looking for a future career in gaming. We know programs like this work and we remain dedicated to supporting them through such great partnerships, including Digital Schoolhouse. Fundamentally, we believe that the world is a better place when we’re all engaged in positive play. "

"Ubisoft is very pleased to have this wonderful opportunity to work with Ukie and Digital Schoolhouse to collectively inspire the young minds of tomorrow. The Digital Schoolhouse initiative perfectly bridges the gap between education, computing and the wider creative industries to help inspire students with the skills they'll need to need to succeed in a digital age. What better resource to inspire them than games?"

"This partnership with Digital Schoolhouse makes more sense than any other we’ve undertaken as we will be helping to support the education of children in the UK. We are very excited to release our newest title ‘Gigantosaurus: The Game’ and for it to become an integral part of these new educational workshops.”

"We believe in the power of gaming to inspire and educate. Our partnership with Digital Schoolhouse is a testament to this belief. We are proud to be working together to help young people learn through play, showcasing the positive impact of merging entertainment with education. Our work with Digital Schoolhouse helps equip the next generation with the skills that will support them in digital industries, helping nurture the future of the UK’s thriving talent hub and improving diversity within the industry. The UK is an excellent place to make games, but we’re excited to help make it even better."

"We are thrilled to have the opportunity to be part of the DSH project, particularly given that we as we have developed Construct 3 we have had the education market very much in mind alongside our traditional Hobbyist community. We look forward to working with the DSH Lead Teachers to develop lesson oriented assets that we can distribute to the wider education community. It is an exciting time for us."
This is not just about money, it is about working with partners who can push us forward to change more lives, faster.
Impacts of Sponsorship
- Help meet your company’s CSR targets, while making a real difference to children's lives
- Let your staff make an impact by volunteering at Digital Schoolhouse events
- Show through your internal communications that your company is bringing joy and making a difference to children nationwide
- Show the world via international media that your company changes the lives of 50,000 children a year
A proven model, based upon research
We deliver workshops and resources to primary and secondary age pupils across the UK.
After participating in Digital Schoolhouse activities:
- 98% of pupils feel more confident in computing
- 99% of pupils feel more confident in programming
- 70% express heightened interest in computing
- 85% of teachers saw a significant increase in the number of students taking Computer Science and Art GCSEs
Our methodology isn't based on assumption - it is shaped and consistently proven by years of academic research on how the programme successfully delivers essential digital skills to pupils.


