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How can businesses support Digital Schoolhouse?

The future is digital, yet millions of children are being left behind.

  • Only 21% of pupils who took Computer Science at GCSE in 2023 were girls
  • In 2025 93% of girls did not take Computer Science at GCSE
  • 3.7 million families with children fall below the Minimum Digital Living Standard
  • Poverty is a key predictor for both digital access and skills

  • We believe every child deserves a digital future.


    No matter their circumstances, background or socio-economic status.


    For less than £10 per pupil, we give this future to them.

Change lives today

Since becoming Digital Schoolhouse's lead partner, Nintendo has reached over 263,000 pupils, 5600 schools and 14,900 teachers.


Electronic Arts' support of the Festival of Play has brought free, fun computing to over 85 schools across the United Kingdom.


By partnering with us, BBC Children In Need reached over 14,000 pupils.

What our partners say about us:

This is not just about money, it is about working with partners who can push us forward to change more lives, faster.



We need your specialist knowledge, networks and passion to help children across the UK and beyond.


We offer tiered sponsorship packages starting from £3,000, providing opportunities for businesses of all sizes. 


Become a partner today

Impacts of Sponsorship

  • Help meet your company’s CSR targets, while making a real difference to children's lives
  • Let your staff make an impact by volunteering at Digital Schoolhouse events
  • Show through your internal communications that your company is bringing joy and making a difference to children nationwide
  • Show the world via international media that your company changes the lives of 50,000 children a year
Help change lives

A proven model, based upon research

We deliver workshops and resources to primary and secondary age pupils across the UK.


After participating in Digital Schoolhouse activities:


  • 98% of pupils feel more confident in computing
  • 99% of pupils feel more confident in programming
  • 70% express heightened interest in computing
  • 85% of teachers saw a significant increase in the number of students taking Computer Science and Art GCSEs

Our methodology isn't based on assumption - it is shaped and consistently proven by years of academic research on how the programme successfully delivers essential digital skills to pupils.

Read the evidence