With your help, we can grow.
Digital Schoolhouse is estimated to reach over 32, 000 pupils in schools & colleges across the UK this academic year. The schools that we work with are not charged for their participation with the programme or for the support that they receive. Significant funds and in-kind support is required to enable the programme to continue its pioneering work in computing education. With your help, we can grow.
Nintendo UK is extremely excited to be working together with Ukie's Digital Schoolhouse as lead partner. The Digital Schoolhouse programme uniquely combines computing, fun, creativity and innovation, all of which are synonymous and at the heart of Nintendo's values. Through this collaborative partnership, we aim to reach more teachers and pupils than ever before, in order to help inspire the next generation of young minds across the UK. Through the Digital Schoolhouse Super Smash Bros. Ultimate Team Battle with Nintendo Switch, as well as through other play-based learning initiatives, we want to be able to provide young adults with fun and unique experiences that will form positive lasting memories as well as foster the development of skillsets within students which they can take with them into their future.
HEAD OF COMMUNICATIONS AT NINTENDO UK
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Be part of equipping the next generation with relevant and practical digital skills for the future of our industry.
Digital Schoolhouse is reliant on industry support to continue its great work. Schoolhouses are not charged for their participation in the programme or for the support that they receive. Significant funds are required to enable the programme to continue its work in pioneering computing education. With your help, we can grow.
Ukie is proud to be rolling out the national Digital Schoolhouse programme across the country today thanks to PlayStation. The scale of the impact of the pilot year shows that the unique play-based learning model is working to inspire Content from all backgrounds, at a young age, into creative computing as well as giving confidence and resources to their teachers. The national programme will future proof and equip the next generation with the fundamental skills necessary to drive the 21st century creative, digital economy. Collaboration with the games, creative and technology industries has been instrumental to the success of DSH, so we are delighted to have PlayStation as lead partner for the programme.
A great teacher can have a lasting impact on a student and not only does Digital Schoolhouse provide teachers with practical guidance and creative resources, but it gives them the confidence to be able to excite students about computing in new and engaging ways. Digital Schoolhouse helps to make learning fun and with that comes endless possibilities. PlayStation® is delighted to be partnering with Ukie to bring Digital Schoolhouse to more schools, and even more Content, across the UK than ever before.
We are always exploring new ways to inspire people to play, and part of that commitment shows up through our educational partnership, outreach, and advocacy. Digital Schoolhouse takes an approach that creates a clear through-line from education to industry, invaluable to attracting and encouraging those who are looking for a future career in gaming. We are committed to supporting the team in bringing this work to 50 educational institutions in and around their office locations, including in Birmingham, Manchester, and Guildford. We know programs like this work and we remain dedicated to supporting them through such great partnerships, including Digital Schoolhouse. Fundamentally, we believe that the world is a better place when we’re all engaged in positive play. We’re excited to help ignite that crucial connection between primary school-aged students and computer science. Playful education leads to inspiration, bringing fresh talent and thinking to an industry that thrives on bold new ideas and diverse perspectives.
SEGA Europe has a history in working with educational organisations in order to help bridge the skills gap in the UK with regards to the video games industry. This latest partnership, with the Digital Schoolhouse Programme is particularly exciting, as it aims to engage the next generation of school Content, and their teachers, with the new Computing curriculum" said John Clark, Executive Vice President of Commercial Publishing for SEGA Europe Ltd. "The video games industry has a diverse work force across a variety of different professional disciplines and it's a fantastic opportunity to be able assist UKIE and Digital Schoolhouse in nurturing talent from a young age, not just in computing, but in all the other fields relevant to publishing and development."
Ubisoft is a proud champion of the UK video games industry, and supporter of developing closer links between education and industry. Ubisoft is very pleased to have this wonderful opportunity to work with Ukie and Digital Schoolhouse to collectively inspire the young minds of tomorrow. We're privileged to work with so many creative and passionate individuals in our everyday roles, but in order for the UK to develop and thrive, we need to share our experiences of how exciting and rewarding a career in this fantastic industry can be. The Digital Schoolhouse initiative perfectly bridges the gap between education, computing and the wider creative industries to help inspire students with the skills they'll need to need to succeed in a digital age. What better resource to inspire them than games?
“Our aim with every game we create is to entertain families through high quality titles that are based on the biggest entertainment franchises in the world,” said Stephanie Malham COO of Outright Games. ‘This partnership with Digital Schoolhouse makes more sense than any other we’ve undertaken as we will be helping to support the education of children in the UK. We are very excited to release our newest title ‘Gigantosaurus: The Game’ and for it to become an integral part of these new educational workshops.”
Founded in 2011 by brothers, Ashley and Thomas Gullen, Scirra develops and markets software which enables people who don't know how to programme, to make video games. Products include Construct 3, which has an international user base. Whilst their market focus began with Hobbyists, they've seen an increasing take-up in the education space over the past three years. Roger Henderson, Managing Director of Scirra says, "We are thrilled to have the opportunity to be part of the DSH project, particularly given that we as we have developed Construct 3 we have had the education market very much in mind alongside our traditional Hobbyist community. We look forward to working with the DSH Lead Teachers to develop lesson oriented assets that we can distribute to the wider education community. It is an exciting time for us."