Widening participation through esports
We have a proven track record in harnessing the power of grassroots esports and competitive video games to widen participation for young people who may not engage in traditional education and learning. We do this through:
- The UK’s leading youth Esports tournament, delivered in partnership with Nintendo, reaching schools and colleges across the UK
- Regular engagement with the publishers and developers of globally-recognised video game franchises to showcase career opportunities
- Promoting engagement with computing in places with complex social and economic needs.
Esports (11-18)
Together with Nintendo Switch, the Digital Schoolhouse Senior tournament is run across the United Kingdom for ages 11-18 years.
Esports (8-11)
Our classroom-based junior tournament is for pupils aged 8-11 years.
Its project-based resources are mapped to the UK primary curriculum for Computing, English, Maths, DT and PSHE.

Research based, evidence backed
Our school esports tournament has a proven impact backed by academic research:
- Creates belonging for diverse groups, including SEND students and those previously disengaged
- Develop pupils' transferable skills including leadership, teamwork, event management, media production, and digital skills.

94% said taking part in Digital Schoolhouse senior esports had increased their interest in computers and computing
79% said that taking part in the tournament improved their teamwork skills
76% said it improved their communication skills.



