Starlink: Battle for Atlas

Workshop Categories: Algorithms & Programming
Key Stages: KS2 KS3


Originally developed by Magic Makers in collaboration with Ubisoft and further developed by Digital Schoolhouse, this workshop uses both unplugged activities and step-by-step tutorials to allow students to design and code their own Starlink game in Scratch, Construct 3 or Unity. The workshop is embedded in our educational philosophy and framework and includes the use of recommended strategies for teaching programming skills. This workshop begins by demonstrating each of the 3 programming constructs using party games and then moves into demonstrating them within each of the programming languages / platforms available. 

If you have any questions about the workshop, please get in touch with the team:

Guidance for teachers

Suitable for: Key stage 2 (KS2), key stage 3 (KS3), key stage 4 (KS4)

Our resources are created with you and your students in mind. Not only are they outside-the-box, creative and brain-boosting fun, but we always ensure our content stays relevant. Our network of academic masterminds and video games practitioners enable us to keep delivering free content that is aligned to the UK computing curriculum and that is relevant to current industry best practice. We think you're going to love our play-based approach to Computer Science. We've even got the evidence to prove it. 

Download your lesson resources at the bottom of the page. 

Guidance for parents & carers

Watch Part 1 and Part 2 of the Starlink: Battle for Atlas follow-along workshops below. Please note, these are live recordings. Sit back, relax and supervise or participate as a family.

Part 1 - no technology required!

Suitable for ages 7 -14 years. Find out how to create a paper protoype of your own version of Stalink: Battle for Atlas!

What do you need to take part?

  • Coloured pens or pencils
  • Paper
  • Printed copy of our worksheet or paper (download below)

What do you learn?

  • How to plan a game using a paper prototype
  • How to recognise sequence, selection and iteration 
  • How to use sequence, selection and iteration in a flowchart

Part 2

Suitable for ages 7 -14 years. Following Part 1, learn how to adapt and then create your own version of Starlink: Battle for Atlas in Scratch. 

What do you need to take part?

  • PC or laptop
  • Access to the internet and web browser e.g. Google Chrome
  • Scratch - a free programming language which you can access via your browser here

What do you learn?

  • How to add sprites
  • How to program your ship using sequence, selection and iteration
  • How to make your ship interact with other sprites