Part-Baked Games: Knockout City Edition

Workshop Categories: Algorithms & Programming


What does it take to teach an AI to play dodgeball? In this interactive workshop, learn how to play dodgeball like an AI by planning and creating algorithms for a game and then testing them out in a 1 on 1 dodgeball battle! Then take your ideas further by completing a Part-Baked dodgeball game by adding the code needed to teach the AI to be able to play against your playable character.

This workshop uses the Construct 3 game engine to teach learners how to create their own video games. Follow the step-by-step instructions to write the AI needed to allow the NPC player to play dodgeball.

If you have any questions about the workshop, please get in touch with the team:

Guidance for teachers

Suitable for: Key stage 2 (KS2), key stage 3 (KS3)

Our resources are created with you and your students in mind. Not only are they outside-the-box, creative and brain-boosting fun, but we always ensure our content stays relevant. Our network of academic masterminds and video games practitioners enable us to keep delivering free content that is aligned to the UK computing curriculum and that is relevant to current industry best practice. We think you're going to love our play-based approach to Computer Science. We've even got the evidence to prove it. 

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Part-Baked Games: Knockout City Edition Workshop Pack

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Part-Baked Games: Knockout City Edition Workshop Resources - Editable