Part-Baked Games

About

Often, learning how to create a game can be quite daunting, especially when you consider all the elements that are needed to build it. Part-Baked Games provides the learner with the opportunity to create five different games using Construct 3 that are inspired by the BAFTA YGD rule cards in order to teach learners how to build common game mechanics and therefore provide them with the tools needed to create their own game at a later date. Each of the games are provided in a ‘Part-Baked’ form which means that all assets required for the game have been added and laid out as though the game were complete. Learners simply follow the instructions to add the game mechanics needed to complete the game.

Part-Baked Games makes an excellent introductory workshop to deliver before Loopy Games or as an introduction to the skills needed to enter the BAFTA YGD competition. As with all Digital Schoolhouse workshops, Part-Baked Games includes an unplugged section where learners can discover the different game mechanics they will be learning about through the power of play.

If you have any questions about the workshop, please get in touch with the team: dsh@ukie.org.uk

Guidance for teachers

Suitable for: Key stage 2 (KS2), key stage 3 (KS3)

Our resources are created with you and your students in mind. Not only are they outside-the-box, creative and brain-boosting fun, but we always ensure our content stays relevant. Our network of academic masterminds and video games practitioners enable us to keep delivering free content that is aligned to the UK computing curriculum and that is relevant to current industry best practice. We think you're going to love our play-based approach to Computer Science. We've even got the evidence to prove it. 

Download your lesson resources at the bottom of the page. If you're a Lead Teacher of a certified Schoolhouse, you can access the adaptable resources by logging in.


Guidance for parents & carers

Watch Part 1 and Part 2 of the Part-Baked Games follow-along workshops below. Please note, these are live recordings. Sit back, relax and supervise or participate as a family.

Part 1 - no technology required!

Suitable for ages 5 -14 years. Investigate how game mechanics are used to create rules in computer games.

What do you need to take part?

  • Coloured pens or pencils
  • Paper
  • Printed copy of our worksheet or paper (download below)
  • (Optional) Newspaper/ magazine/ scrap paper
  • (Optional) Set of keys
  • (Optional) Ball - you can use a bouncy ball, tennis ball, ball of elastic bands. If you have outdoor space available to you, you may even wish to use a football
  • (Optional) Chairs, minimum of 2 - for a game of musical chairs
  • (Optional)  Music - any music that you can play and pause for a game of musical statues 

What do you learn?

  • What game mechanics are 
  • How to game mechanics relate to a game

Part 2

Suitable for ages 8 -14 years. Following Part 1, this workshop will teach you how to build the game mechanics in Construct 3 that are required to be able to play a game.

What do you need to take part?

  • PC or laptop
  • Access to the internet and web browser e.g. Google Chrome
  • Copy of RunTheGauntletPartBaked.C3P file (download below)

What do you learn?

  • How to build common game mechanics in Construct 3 
  • How to use sequence, selection, and repetition to create your game mechanics 
  • How to work with variables and various forms of input and output in your game

Documents

Part-Baked Games Workshop Pack

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