Ukie's Digital Schoolhouse powered by PlayStation, delivers its annual esports tournament to schools & colleges across the UK. It’s aim, to provide an immersive careers education experience. Students aged 12-18 years can participate as players or fulfil professional roles crafted by the video games industry, for education. Skills that students develop whilst participating in the tournament are recognised by the Duke of York’s Inspiring Digital Enterprise Award (iDEA).
Game title: Overwatch | Platform: PC | Tournament start: 29 October 2018 | ends: April 2019
In 2017, our inaugural tournament saw 460 students compete from four schools across the country. Fast forward to 2018 and our esports tournament quintupled in size, with a total of 20 schools participating, reaching 2222 students and accumulating over 98,000 views on Twitch alone. With the last tournament already making waves in schools nationwide, we aim to reach even more students in the next academic year 2018/2019, presenting a unique insight into the Creative Digital sector to encourage homegrown talent in the UK.
Digital Schoolhouse's landmark report provides evidence that participating in the tournament can help to not just engage our students with developing their digital skills and broader soft skills, but also enables them to aspire to career pathways that they may not have otherwise considered.
How does it work?
The tournament is broken down into three stages.
STAGE 1: SCHOOL HEATS (29 October 2018 - 28 February 2019)
This is the initial stage of the tournament which takes place in the school or college itself. Schools are encouraged to make this stage as student led as possible. In addition to the players, job descriptions have been developed with industry expertise for schools to implement; enabling teachers to recruit students in a number of Operations & Logistics roles. The aim, to ultimately whittle down the competing teams to a single team that will represent the school or college at the Regional Qualifiers.
This stage of the tournament is not timebound. Digital Schoolhouse only request that the school champion is selected in time for the next stage of the competition.
STAGE 2: REGIONAL QUALIFIERS (March)
These are the first of the knockout stages, held in various locations across the UK. Each participating school or college will be allocated to their nearest venue by Digital Schoolhouse.
Video games industry guests are invited to attend and encouraged to mingle amongst competitors. Each qualifier is streamed live on Twitch and students are invited to shoutcast alongside professionals on the day. At each qualifier, a single team is crowned ‘Regional Champion’ which then goes through to the Grand Final in London. Student casters are also invited to the Grand Final to once again, cast alongside their professional counterparts.
STAGE 3: THE GRAND FINAL (April)
The Grand Final is hosted in London as part of the London Games Festival. Here, the Regional Champions compete for the winning title of Digital Schoolhouse's 'UK Esports Champions'. In attendance are their peers, teachers, parents and industry guests. The day concludes with a prize giving ceremony for the winning team and a special award for the 'Best Shoutcaster'.
Esports: Engaging Education
How is esports relevant to computing education? How does it help us achieve our mission to revolutionise computing classrooms across the country? Find out in our landmark report which examines the impact of the tournament on students, teachers and schools.
Registration for the 2019 esports tournament have now closed.
Have some questions? We've answered them here.
Interested in sponsoring the Esports Tournament 2019?
To find out more, please get in touch with the DSH team.
Fancy being an esports coach?
Esports coaches will be linked with schools to impart their expert knowledge of gaming and esports; providing anything from hints and tips to strategy and tactics. Please sign up to receive more information when applications reopen in Spring 2019.
Photography by Joe Brady.