Data Representation is...
Computers are digital machines, so ultimately all the data that we see on a computer is actually stored in electrical circuits as electrical pulses which we commonly represent as 1's and 0's. These 1's and 0's are known as Binary.
All the workshops that fit under this category consider how computers represent information. While some workshops such as Crazy Graphics look at how computers represent images and the benefits of digital imagery. Others in development will consider the representation of sound and text.
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Big data is big business.
This workshop explains how and why companies make money from our data. Students begin by learning about the difference between data and information, examine how an algorithm to find the highest number in a list will use a sorting algorithm and introduce the concept of filtering.
This workshop enables pupils to lift the lid of computer graphics and explore how computers deal with the visually rich world around us. During this day pupils cover not only computational concepts, but also enable opportunities for coverage of programmes of study for Art, whilst building in numerical skills and understanding required for the Maths curriculum.
This workshop is based on the material written by Mark Dorling and published with CS Unplugged.
The day begins with a series of unplugged activities to introduce pupils to the fundamental concepts of databases. The skills and concepts developed here begin at a very simple level but progress to cover abstract concepts such as Relational Databases. The series has been aligned to match the scope, range and targets recommended in the Computing At Schools document "A Curriculum for Computing."
Machine Code Mario introduces students to binary in an innovative way. Starting with investigating why computers use binary, students explore how to represent decimal numbers in binary and then how to use this knowledge to create Super Mario courses using Super Mario Maker 2 that test the players understanding of binary representation. The design, exploration and development stages of the beginner workshop fit nicely into KS2.
This workshop gives students the opportunity to explore some of the history of computerised music, including automation, punch cards and the development of digital music by composing their own multitracked piece of music using a Nintendo LABO piano. LABO is Nintendo’s DIY cardboard kit crafted to work with Nintendo Switch.