Part-Baked Games: Chef’s edition has been developed in partnership with Outright Games and introduces students to the concept of prototyping; both on paper and digitally. Learners begin by creating a paper prototype for their own version of Gigantosaurus and then a digital prototype based on these ideas.
Students can use the recipe cards included in the resource pack for this workshop to aid them in building their games. They then compare this prototype to the released title and choose one feature to add to their own game. Students then modify their game.
Often, learning how to create a game can be quite daunting, especially when you consider all the elements that are needed to build it. Part-Baked Games provides the learner with the opportunity to create five different games using Construct 3 that are inspired by the BAFTA YGD rule cards in order to teach learners how to build common game mechanics and therefore provide them with the tools needed to create their own game at a later date.
We feel incredibly privileged to be supported by passionate and generous industry partners, who have enabled us to reach thousands of pupils across the UK and make our vision of bridging the gap between education and industry a reality.
Last week the programme hosted it's second Ingenuity Day - formally known as Lead Teacher Meeting - of the academic year. Due to the ever-expanding number of schools involved in the programme, the day was hosted in two different locations for our teachers across the UK. Namely, The Studio School Liverpool and the Ukie offices in Central London.
We are delighted to introduce our newest supporter for the Digital Schoolhouse programme, Scirra.
Founded in 2011 by brothers, Ashley and Thomas Gullen, Scirra develops and markets software which enables people who don’t know how to programme, to make video games.