Part-Baked Games: Chef’s edition has been developed in partnership with Outright Games and introduces students to the concept of prototyping; both on paper and digitally. Learners begin by creating a paper prototype for their own version of Gigantosaurus and then a digital prototype based on these ideas.
Students can use the recipe cards included in the resource pack for this workshop to aid them in building their games. They then compare this prototype to the realised title and choose one feature to add to their own game. Students then modify their game.
We’re here to support teachers, parents and anyone who loves computer science with our variety of ‘unplugged’ playful computing* activities that use everyday household objects, so grab the playdough and dust off that jigsaw!
*Unplugged computing is the collective noun given to activities that are designed to teach computational thinking skills, computing concepts, procedures and processes without the use of any digital technology. For example, activities may make use of resources such as playing cards, string and playdough.
This month, year 1 classes have been contacted by aliens! The aliens sent us a message explaining that they were coming to visit us very soon. They didn’t have photographs of themselves so they sent us some instructions so that we could draw them ourselves. Children listened carefully to the set of instructions and composed the alien portraits. Draw a square for a head. Add 4 round eyes. Add 8 wiggly legs. They were very excited to meet these weird and wonderful creatures!
So we’ve come to the end of the first half term…where did all that time go?! As I get to work on the long half term holiday to do list, I am most excited about planning for our new STEM club. Along with our secondary school, we will be running weekly sessions focusing on how science, technology, engineering and mathematics can work together. And, of course, computing comes into this in a big way. Our big focus is on skills development in these areas, in particular, working scientifically and computational thinking.
We all play games; it’s one of the most popular leisure activities in the UK. Whether it’s playing video games or board games or even physical games; participating in them can help spark curiosity and develop important critical thinking & problem solving skills as well as address whatever issues the designer originally intended. This workshop aims to teach pupils key concepts of games design. Developed in collaboration with Disney and Playniac the Digital Schoolhouse brings knowledge from the games industry into the classroom.
Computing is fun and learning through play is a great way to both teach and learn computing. Therefore, we have begun to extract and separately document some of the standalone activities that have been working so well in our workshops. Each activity is designed to be a short, fun and unplugged way to introduce an important computing concept (or two).
Suitable for almost all age groups, the sky is the limit with the range of possibilities for our extendable play based activities.
What makes a maze crazy? This workshop will inspire pupils to rise to the challenge to discover the answer for themselves. Developed at the Townley Grammar Digital Schoolhouse, this workshop provides pupils with an excellent foundation for programming and development. Pupils begin the day by working through the facts related to computers and using these as a starting point for discussion.
The orginal Code Kingdoms game reffered to in this pack is no longer active, however all principles used throughout this unit can be applied to other graphics-based learning environments. The Code Kingdoms developer is still active and can be used via: