Use the tools to find a sessions for a workshop in your area. Make a change.
The orginal Code Kingdoms game reffered to in this pack is no longer active, however all principles used throughout this unit can be applied to other graphics-based learning environments. The Code Kingdoms developer is still active and can be used via:
Surprise Stories brings together the programmes of study for English and Computing in a way that is sure to leave the class giggling. The workshop inspires and encourages creativity and brings together creative writing along with key programming concepts.
The Digital Schoolhouse has teamed up with the Education Department at Bletchley Park to create a lesson that teaches pupils how to use advanced spreadsheet functionality covered at Key Stage 2 and Key Stage 3 in a fun and exciting lesson using secrets and encryption as the focus of the lesson.
This workshop is based on the material written by Mark Dorling and published with CS Unplugged.
The day begins with a series of unplugged activities to introduce pupils to the fundamental concepts of databases. The skills and concepts developed here begin at a very simple level but progress to cover abstract concepts such as Relational Databases. The series has been aligned to match the scope, range and targets recommended in the Computing At Schools document "A Curriculum for Computing."
Storytelling is something that captures the hearts and minds of all children. This workshop uses that to engage pupils in a day that not only inspires them to write their own story but to do so in a way that furthers their own learning and development in programming.
This enrichment day covers both the Computing and English programmes of study at Key Stage 2, and many of the learning outcomes (particularly 1 – 5) are taken from the Upper Key Stage 2 Programme of Study for English.
Helping students understand the importance and relevance of calculating the internal angles of shapes is something that can become a challenge to deliver. This project aims to address that whilst teaching computational thinking concepts i.e. problem solving. The Digital Schoolhouse has worked with the Langley Grammar School Maths and IT/Computing departments to ensure that the project meets the curriculum needs of KS2 teachers but also gives pupils the opportunity to experience teaching techniques used at KS3.
Taken from the material originally developed at Langley Grammar School, this workshop combines mental maths skills with computing and algorithmic thinking. The day begins by encouraging pupils to think about about algorithms and introduces this concept through magic. Early on pupils are encouraged to decompose existing puzzles and tricks to identify the algorithm behind them as well as extend their learning to develop their own puzzles and magic tricks. Pupils then move onto the concept of variables and random numbers using unplugged activities before the quiz is introduced.
This workshop addresses the concepts of simple algebraic equations and variables by teaching pupils to create their own calculator using the Scratch programming environment.
The ‘Computing through Dance’ project was developed by the Digital Schoolhouse and Langley Grammar School’s ICT Department to appeal to girls and incorporate computing in an innovative way into the curriculum. The project starts by creating flow charts of instructions to perform dance moves of a well know dance like; the Hokey Cokey, the rugby team (New Zealand And Tonga) Haka, Michael Jackson Moon Walk or a Tudor dance which many children study in Key Stage 2. The initial objective is to develop the understanding of a sequence and appreciate the importance of accurate instructions.