Part-Baked Games: Chefs Edition: A parent’s guide to computing at home
Following on from last week’s workshop, Machine Code Mario, this week’s workshop in our computing at home teaching series is Part-Baked Games: Chefs Edition, a workshop that will introduce your children to creating a paper prototype for their own Gigantosaurus themed game. You do not need a copy of Gigantosaurus to complete this workshop.
A prototype is a version of something that does not have all the features it will have when it is complete; a prototype can be designed on paper or digitally.
This workshop is perfect for ages 5 -14 years.
Part 1 of the workshop will introduce your little gamers to the concept of prototyping using BAFTA’s Young Game Designer competition resources.
To begin, your child will use BAFTA’s idea generator to give them the features that their game must include.
With these criteria in mind, Estelle will walk your child through the process of creating a paper prototype for their game using Gigantosaurus assets provided by Outright Games (assets are all the pictures, sound effects and music that will be used in the game).
Part 2 of the workshop will teach your child how to compare their paper prototype with the released version of the game and make improvements to their prototype.
With their paper prototype completed, your child will watch a play through of Outright Games’ Gigantosaurus (if you have a copy of the game, your child could play along!).
They will then identify features that they liked from the released version and Estelle will explain how they could incorporate these features into their prototype.
The workshop will conclude with your child making improvements to their prototype by adding their chosen features.
I hope your little learners enjoy Part-Baked Games: Chefs Edition. Please do get in touch with me at firstname.lastname@example.org if you have any comments or feedback on the workshop and don't forget to check out all our past workshops, here.