As the newest member of the Digital Schoolhouse team I thought it would be a good opportunity to tell you a little bit about myself and what motivated me to be a part of DSH. Having graduated from Durham University earlier this summer, I am excited to start my role as DSH’s Programme Coordinator Intern and to be involved in running this great programme.
Digital Schoolhouse recently travelled to Sheffield for The Children's Media Conference (CMC) 2018, welcoming professionals across sectors serving the children's and youth audience including: television production, interactive media, games, the academic community and more.
In true DSH fashion we decided to shake things up and introduce delegates to the world of Esports.
Digital Schoolhouse powered by PlayStation, and The Duke of York Inspiring Digital Enterprise Award (iDEA) are proud to be collaborating this year, as part of the National Esports Tournament that concluded earlier this month, at Gfinity’s arena in Fulham Broadway.
Yesterday, Digital Schoolhouse (DSH) announced its brand new RED sponsorship tier at Ukie’s AGM at the EGX 2017 in Birmingham.
Our inaugural Digital Schoolhouse eSports Tournament kicked off in January with approx. 400 students taking part from four different Digital Schoolhouses across the country. Our first regional finalists to be announced were team LAT from Shire Oak Academy. They will be joined by three other teams representing Gilredge House School, St John Fisher Catholic Voluntary Academy and New College.
Games engage and excite students in a way that few other topics can. It's why so many teachers ensure that games development is attempted at least once during each key stage. Using the medium of games we can bring together all the different strands of computing and combine it with artistic creativity and fun.
Ian Livingstone, Digital Schoolhouse Ambassador, Vice-Chair of Ukie and overall Gaming Legend launches our new Talking Digital video series.
Loopy Games aims to help pupils design and create their own game using methodology that reflects the processes followed in the UK Games Industry. Developed in consultation and collaboration with Kuato Studios and the Video Games Ambassadors, this workshop brings industry expertise into the classroom.
“Apps have been changing the way people communicate, work and play. Traditional businesses, from media to retail, have been seeing their business models disrupted by start-ups that amass millions of users within the space of a few months with minimal marketing budgets.” (Vision Mobile, 2014) Apps have become an important part of our digital world today and the industry attracts developers and designers from across all age groups, from teenagers to 65+.