Boot Up Camp: Teaching programming without a computer in sight
We’re thrilled to announce that we have two brand new guest bloggers who will be publishing their monthly blog, right here on our website (very soon!). They'll be focusing on all things play-based learning and creative computing for your reading pleasure. Find out a little more about who they are and their connection to the programme.
Earlier this week the Digital Schoolhouse team were invited to the Google Academy in Victoria, to present at the Learning Lab, hosted by Tes, to an audience of senior leaders from schools across the UK.
Returning for a second year and with much anticipation, the Digital Schoolhouse National Esports Tournament 2018 has finally kicked off!
Ian Livingstone, Digital Schoolhouse Ambassador, Vice-Chair of Ukie and overall Gaming Legend launches our new Talking Digital video series.
Computing is fun and learning through play is a great way to both teach and learn computing. Therefore, we have begun to extract and separately document some of the standalone activities that have been working so well in our workshops. Each activity is designed to be a short, fun and unplugged way to introduce an important computing concept (or two).
Suitable for almost all age groups, the sky is the limit with the range of possibilities for our extendable play based activities.
This is a computing lesson with a difference. This cross-curricular workshop developed with 3Doodler involves no programming, but covers every strand of the Computational Thinking Framework and allows pupils to accelerate and work towards Key Stage 3 strands in the Programmes of Study. The new Design & Technology Programmes of Study are also partially covered at both Key Stage 2 and Key Stage 3.
The orginal Code Kingdoms game reffered to in this pack is no longer active, however all principles used throughout this unit can be applied to other graphics-based learning environments. The Code Kingdoms developer is still active and can be used via: