The aim of the game is to try and have a normal conversation with your partner and without breaking the flow sneak your hidden words into what you say. The first person to use all their hidden words wins the game.
The game is a fun activity that can be used not just with random words for fun but also words that cover key computing concepts. Completely adaptable, use this as a starter, plenary, an assessment strategy or just a fun activity to slip into your lesson!
Completely cross-curricular, just switch the suggested computing words with ones from another subject. The Teachers Guidance Notes describe key ways that this can be linked to the English Programmes of Study.