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St John Fisher Catholic Voluntary Academy are one of the programme's longest standing Schoolhouses and have been involved in the Digital Schoolhouse esports tournament from the very start. Here’s how they’ve successfully forged relationships within their local community for the betterment of esports in their school.
So we’ve come to the end of the first half term…where did all that time go?! As I get to work on the long half term holiday to do list, I am most excited about planning for our new STEM club. Along with our secondary school, we will be running weekly sessions focusing on how science, technology, engineering and mathematics can work together. And, of course, computing comes into this in a big way. Our big focus is on skills development in these areas, in particular, working scientifically and computational thinking.
Following the annoucement at Ukie’s AGM, we return with our third national esports tournament and we are delighted to announce that the competition once again features the popular game Overwatch® by Blizzard Entertainment. Last year’s tournament succeeded to reach over 2,000 students who participated as either players or as part of the school or college’s event management, social media, press and community team.
These first few weeks of the new term have been busy, busy, busy. To say the least!
It’s always exciting starting a new year; new shoes, big baggy jumpers and lots of loose teeth (Primary School life!). A lot of your time as a class teacher is dedicated to getting to know so many new names and faces, and then get to know that same, grown up face that picks them up!
We’re proud to be adding another report - and the first-of-its-kind - to our growing portfolio of Digital Schoolhouse-Ukie research. ‘Esports: Engaging Education’ proves that there’s a valuable place for esports in education; paving the way for the adoption of esports in UK schools and further afield.
This week saw the launch of Digital Schoolhouse in academic instiutions across the UK for the new school year. We chose to focus upon the ‘buzzworthy’ topic of e-safety; an issue that remains ever topical for the video games industry. The importance of discussing the theme of e-safety stems from the fact that it lies at the core of the continuing attempt to strike a balance between the government’s desire to both make the UK the best digital economy in the world, while also making the UK a safe place to live, work and play.
I didn't know what to expect when I was invited to the Ukie offices in London in June. I was asked to meet up with other people who were representing their schools, people who are passionate about computing literacy, game design and digital skills. I had been to a few other similar initiatives in the past, but what was about to unfold was nothing like I had ever experienced before.
Crystal clear water, red sunsets and beautiful coastlines. These were the only thoughts running through my head as I walked out of school at the end of July and headed off for 16 nights in Italy.
I was leaving behind a tough term, a tough year perhaps, but I would be lying if it wasn’t full of promise for the next academic year.